| Date | Title | Description |
| 20.10.2020 | 7 investors discuss augmented reality and VR startup opportunities in 2020 | For all of the investors preaching that augmented reality technology will likely be the successor to the modern smartphone, today, most venture capitalists are still quite wary to back AR plays.
The reasons are plentiful, but all tend to ci... |
| 18.09.2019 | 7 things to know about the augmented reality landscape | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Venture Reality Fund has been investing in augmented reality and virtual reality games and applications for a while, and the time h... |
| 18.09.2019 | 7 things to know about the augmented reality landscape | The Venture Reality Fund has been investing in augmented reality and virtual reality games and applications for a while, and the time has come for another quarterly update. We’ve captured the news in seven bites, as provided by fund cofound... |
| 28.11.2018 | Phiar raises $3 million for AR navigation to eliminate wrong turns | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Phiar has raised $3 million in seed funding to develop machine learning and augmented reality (AR) technology that makes driving with s... |
| 28.11.2018 | VR Fund: Phiar raises $3 million for an AR navigation app for drivers | - |
| 28.11.2018 | Phiar raises $3 million for AR navigation to eliminate wrong turns | Phiar has raised $3 million in seed funding to develop machine learning and augmented reality (AR) technology that makes driving with smartphone navigation easier.
In contrast to traditional navigation apps, where users have to look away fr... |
| 09.10.2018 | In 2018, VR stopped “having potential” and started being real | The VR industry has been through quite the tempest during the past few years, and much of the rollercoaster ride of emotions and expectations has been due to what, in my opinion, have been major misunderstandings about the emerging tech’s p... |
| 09.10.2018 | In 2018, VR stopped “having potential” and started being real | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The VR industry has been through quite the tempest during the past few years, and much of the rollercoaster ride of emotions and expect... |
| 20.09.2018 | The Venture Reality Fund: Arcades, games, enterprise, and health care are driving VR forward | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The number of venture capital investments is still growing in virtual reality, though not nearly at the pace it was in the past. The Ve... |
| 20.09.2018 | The Venture Reality Fund: Arcades, games, enterprise, and health care are driving VR forward | The number of venture capital investments is still growing in virtual reality, though not nearly at the pace it was in the past. The Venture Reality Fund, a venture capital fund that tracks investments in the sector, reported that the numbe... |
| 18.09.2018 | Apprentice.io raises $8 million for conversational augmented reality platform | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Apprentice.io, creator of a conversational augmented reality (AR) and artificial intelligence (AI) platform, has raised $8 million in f... |
| 18.09.2018 | Apprentice.io raises $8 million for conversational augmented reality platform | Apprentice.io, creator of a conversational augmented reality (AR) and artificial intelligence (AI) platform, has raised $8 million in funding.
Pritzker Group Venture Capital led the round, with participation from existing investors Silverto... |
| 21.08.2018 | PLNAR Raises $3.9 Million in Series A Funding | PLNAR, the augmented reality solution that creates, fully measured, real-time 3D models of any room, announced today a Series A investment of $3.9 million led by InsurTech, FinTech and healthcare venture capital fund ManchesterStory Group. ... |
| 12.07.2018 | AR companies have grown 50% since the end of 2017 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The augmented reality ecosystem continued to grow in the first half of 2018, with the number of AR companies having grown 50 percent to... |
| 12.07.2018 | AR companies have grown 50% since the end of 2017 | The augmented reality ecosystem continued to grow in the first half of 2018, with the number of AR companies having grown 50 percent to 290 since the end of 2017, according to investor The Venture Reality Fund.
Propped up by Magic Leap’s im... |
| 05.06.2018 | Not All Funding Is Created Equal: Where to Look When Raising Money in Europe | June 5, 2018 6 min read
Opinions expressed by Entrepreneur contributors are their own.
Having plenty of options doesn't always make things easier, does it? Rather, it can leave you aimlessly flipping between alternatives, and maybe even reg... |
| 19.04.2018 | TheWaveVR raises $6M to provide musicians with tools to throw concerts in virtual reality | The company recently partnered with Warner Bros. for a sequence in Ready Player One
There's definitely a perception out that that technology is cutting people off from each other. That may be true for some, and it's not hard to notice it wh... |
| 17.03.2018 | Europe needs to halt its startup brain drain to the U.S. | The startup community in Europe is well accustomed to the limitations of its local investment community, which, although growing steadily, can never quite match that of Silicon Valley. In fact, for founders of startups in especially dicey e... |
| 17.03.2018 | Europe needs to halt its startup brain drain to the U.S. | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
The startup community in Europe is well accustome... |
| 03.03.2018 | Virtualitics raises $7 million to bring mixed reality and big data to the sci-fi future | Virtualitics, the pioneering startup that merges AI and VR/AR with big data, recently announced the close of its $7 million Series B. The round was led by by Centricus, a global investment platform, and with participation by existing invest... |
| 03.03.2018 | Virtualitics raises $7 million to bring mixed reality and big data to the sci-fi future | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtualitics, the pioneering startup that merges AI and VR/AR with big data, recently announced the close of its $7 million Series B. T... |
| 13.12.2017 | The new reality of mobile AR and computer vision venture capital | Tim Merel Contributor
Tim Merel is managing director of Digi-Capital.
More posts by this contributor
Will Apple, Facebook or Microsoft be the future of augmented reality?
VR/AR startup valuations reach $45 billion (on paper)
Mobile AR from ... |
| 19.11.2017 | The VR Fund: Entertainment VR investments jump 79% in second half of 2017 | Hollywood is embracing augmented reality, virtual reality, and mixed reality (a blend of both) in a big way. The Venture Reality Fund, a venture capital fund that tracks investments in the sector, reported tonight that the number of investm... |
| 19.11.2017 | The VR Fund: Entertainment VR investments jump 79% in second half of 2017 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Hollywood is embracing augmented reality, virtual reality, and mixed reality (a blend of both) in a big way. The Venture Reality Fund, ... |
| 29.08.2017 | Europe’s VR landscape continues to grow rapidly despite market slowdown | Amir Bozorgzadeh Contributor
Amir Bozorgzadeh is the founder at Virtuleap, a sandbox for creative developers to showcase their VR concepts to the world, which is currently running the world’s biggest WebVR Hackathon. He is also the European... |
| 07.08.2017 | Get ready to see more sector-specific venture firms | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
We have witnessed a marked rise in the amount of ... |
| 07.08.2017 | Get ready to see more sector-specific venture firms | We have witnessed a marked rise in the amount of venture investment dollars over the last decade. Capital has become near-ubiquitous, it may seem.
These capital inflows have had a number of effects, including inflating round pricing and inc... |
| 01.08.2017 | Europe’s VR ecosystem continues to flourish with more and more companies | Europe’s virtual reality ecosystem continues to grow with more and more companies entering the sector, according to a report from VR venture capital firm The Venture Reality Fund and Belgian WebVR consulting and software development company... |
| 20.07.2017 | The augmented reality landscape shows 60% growth in startups focused on enterprise | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Venture Reality Fund released its augmented reality landscape for the second quarter, and the research shows that 150 companies are... |
| 20.07.2017 | The augmented reality landscape shows 60% growth in startups focused on enterprise | The Venture Reality Fund released its augmented reality landscape for the second quarter, and the research shows that 150 companies are focused on a wide range of AR technologies.
The Venture Reality Fund, which has raised $50 million to in... |
| 08.06.2017 | Yahoo! Japan invests in venture capital firm The VR Fund | Premium
Tokyo-listed Yahoo! Japan Corporation has invested an undisclosed amount in Silicon Valley-based The Venture Reality Fund (The VR Fund), a global venture capital (VC) firm focused on early-stage investments in the augmented, virtual... |
| 08.06.2017 | Yahoo! Japan and The Venture Reality Fund Team Up to Grow the Global AR and VR Ecosystems | The Venture Reality Fund (The VR Fund), a global venture capital firm focused on early-stage investments in the augmented, virtual and mixed reality (AR/VR/MR) spaces, and Yahoo! Japan Corporation (Yahoo! Japan, TYO:4689), have teamed up to... |
| 07.06.2017 | Yahoo Japan invests in The Venture Reality Fund | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Yahoo Japan has invested an undisclosed amount of money in The Venture Reality Fund, which is focused on making investments in virtual ... |
| 07.06.2017 | Yahoo Japan invests in The Venture Reality Fund | Yahoo Japan has invested an undisclosed amount of money in The Venture Reality Fund, which is focused on making investments in virtual reality, augmented reality, and mixed reality.
The two firms also aim to accelerate growth in the AR and ... |
| 26.04.2017 | Term Sheet — Wednesday, April 26 | ET CETERA
Good morning!
This the third-largest ever “ed tech” deal, aside from German publishing giant Bertelsmann’s $230 million stake in HotChalk and a $200 million fundraising by TutorGroup, an Alibaba-backed English tutoring startup.
Th... |
| 25.04.2017 | The Venture Reality Fund Receives Investment from HP Tech Ventures | The Venture Reality Fund, a Silicon Valley-based venture capital firm investing in technologies and commercial applications in the areas of augmented, virtual and mixed reality (AR/VR/MR), received an investment from HP Tech Ventures, the n... |
| 24.04.2017 | HP moves into VR and AR with investment in Venture Reality Fund | HP is putting on its headsets. One of the world’s oldest technology companies is investing in the fledgling virtual reality market by becoming an investor in The Venture Reality Fund.
The exact amount wasn’t disclosed. But HP Tech Ventures,... |
| 24.04.2017 | HP moves into VR and AR with investment in Venture Reality Fund | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
HP is putting on its headsets. One of the world’s oldest technology companies is investing in the fledgling virtual reality market by b... |
| 10.04.2017 | VR analytics startup Virtualitics raises $4.4 million | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual reality needs analytics to show developers where people are visiting in virtual worlds. And Virtualitics has raised $4.4 millio... |
| 10.04.2017 | VR analytics startup Virtualitics raises $4.4 million | Virtual reality needs analytics to show developers where people are visiting in virtual worlds. And Virtualitics has raised $4.4 million to provide analytics for VR and augmented reality applications.
Pasadena, Calif.-based Virtualitics has... |
| 06.04.2017 | France’s VR renaissance on a tear | Presented by La French Tech
Everyone knows that France is a country that offers some of the most awe inspiring and unforgettably rich human experiences. Today, the country that delights us with a range of physical experiences that touch all... |
| 12.03.2017 | How VR startups can survive the slow growth of 2017 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
While the throngs were attending the Game Developers Conference in San Francisco, we had our own GamesBeat event nearby at a breakfast ... |
| 12.03.2017 | How VR startups can survive the slow growth of 2017 | While the throngs were attending the Game Developers Conference in San Francisco, we had our own GamesBeat event nearby at a breakfast sponsored by Akamai.
We invited 25 CEOs and executives at virtual reality startups to discuss how to surv... |
| 08.03.2017 | The number of VR companies grew 40% in 2016 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in ... |
| 08.03.2017 | The number of VR companies grew 40% in 2016 | The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016.
The largest area of growth was in content companies that create apps for head-mounted VR displays, ... |
| 07.02.2017 | The Venture Reality Fund and LucidWeb Release European VR Landscape | Silicon Valley-based venture firm The Venture Reality Fund (The VR Fund) released its first European virtual reality (VR) landscape, featuring companies developing infrastructure, tools/platforms and/or apps for the growing ecosystem.
The l... |
| 07.02.2017 | Europe’s virtual reality sector has grown to nearly 300 companies | Europe’s booming virtual reality ecosystem now consists of nearly 300 companies, according to the first European Virtual Reality landscape released by The Venture Reality Fund and France’s LucidWeb.
Silicon Valley-based venture firm The Ven... |
| 07.02.2017 | Europe’s virtual reality sector has grown to nearly 300 companies | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Europe’s booming virtual reality ecosystem now consists of nearly 300 companies, according to the first European Virtual Reality landsc... |
| 07.02.2017 | Europe’s VR ecosystem has grown to nearly 300 companies | There are nearly 300 companies in Europe’s growing virtual reality ecosystem, according to new figures released today.
The figures are from US VC firm The Venture Reality Fund in partnership with French VR consultancy LucidWeb*.
(Disclosure... |
| 16.12.2016 | Рынок виртуальной и дополненной реальности-2016 в одной схеме | Отдел новостей 16 декабря 2016, 11:14 Рынок виртуальной и дополненной реальности-2016 в одной схеме
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| 12.12.2016 | Venture Reality Fund releases AR industry landscape | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Venture Reality Fund has released its latest augmented reality landscape research, which shows dozens of companies that are develop... |
| 26.09.2016 | Oculus investor Greg Castle unveils $12 million fund for VR, self-driving cars, and more | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Oculus seed investor Greg Castle was there for the birth of the company that rapidly accelerated virtual reality’s sudden resurgence. N... |
| 09.08.2016 | VR VCs examine the gap between expectations and reality | Waves of virtual reality and augmented reality startups have their funding. Venture capitalists invested $1.7 billion in the AR/VR sector in the 12 months ended March 2016, and $1.2 billion of that was invested in the first quarter of this ... |
| 09.08.2016 | VR VCs examine the gap between expectations and reality | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Waves of virtual reality and augmented reality startups have their funding. Venture capitalists invested $1.7 billion in the AR/VR sect... |
| 30.07.2016 | GamesBeat 2016 explores how to take games between Asia and the West | China has become the biggest gaming market, surpassing the U.S. quite easily in the past couple of years. But only a handful of companies have moved from Western markets into Asia, or moved from Asia into the West, and succeeded at it. But ... |
| 30.07.2016 | GamesBeat 2016 explores how to take games between Asia and the West | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China has become the biggest gaming market, surpassing the U.S. quite easily in the past couple of years. But only a handful of compani... |
| 29.07.2016 | GamesBeat 2016 explores how to do a game publishing deal | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
How do you do a game publishing deal? It’s differ... |
| 29.07.2016 | As Sonic turns 25, former Sega boss Tom Kalinske looks at gaming’s past and future | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Maybe we can learn about gaming’s future by looking at its past. That’s why we’re excited to announced that our closing speaker at our ... |
| 29.07.2016 | GamesBeat 2016 explores how to do a game publishing deal | How do you do a game publishing deal? It’s different for console, mobile, and PC games. And the new rules of digital gaming have changed the relationship between developers and publishers. So we’ve assembled an expert panel to talk about ho... |
| 28.07.2016 | Wevr CEO Neville Spiteri to explore the real opportunities in VR at GamesBeat 2016 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Not many companies are creating amazing virtual reality games yet. That’s why we’re excited to have Neville Spiteri, the chief executiv... |
| 27.07.2016 | GamesBeat 2016: Riot North America on community, uLoL and making League of Legends last forever | Above: Sean Haran of Riot Games.
Image Credit: Riot Games
League of Legends launched in 2009, but the multiplayer online battle arena game has never been more popular. SuperData Research estimates that it pulled in more than $1.6 billion in... |
| 27.07.2016 | GamesBeat 2016: Riot North America on community, uLoL and making League of Legends last forever | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Above: Sean Haran of Riot Games.
Image Credit: Riot Games
League of Legends launched in 2009, but the multiplayer online battle arena g... |
| 27.07.2016 | GamesBeat 2016 will cast a resurrection spell on your old franchises | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Strong intellectual property remains a key to success in the game industry. Just look at how Pokémon Go benefits from having one of the... |
| 25.07.2016 | Exploring the brave new world of game influencers at GamesBeat 2016 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Traditional media has been bypassed. A new cadre of influencers from YouTube, Twitch, and even esports teams are providing a new channe... |
| 24.07.2016 | GamesBeat 2016 explores how to make games accessible, the Blizzard way | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
When it comes to making mass market games, few companies succeed like Blizzard Entertainment. The division of Activision Blizzard relea... |
| 23.07.2016 | GamesBeat 2016 panel delves into balancing monetization and retention | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Everybody wants to make money with free-to-play games, but they don’t want to turn up the monetization so high that it turns off loyal ... |
| 22.07.2016 | GamesBeat 2016 panel: Will the VR VCs make it rain? | Show me the money.
Above: Venture capitalists Jason Kay, Sunny Dhillon, and Phil Sanderson speak on a panel at GamesBeat 2015.
Image Credit: Michael O'Donnell/VentureBeat
I’m delighted to announce our newest panel for AR/VR Day at GamesBeat... |
| 22.07.2016 | GamesBeat 2016 panel: Will the VR VCs make it rain? | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Show me the money.
Above: Venture capitalists Jason Kay, Sunny Dhillon, and Phil Sanderson speak on a panel at GamesBeat 2015.
Image Cr... |
| 24.05.2016 | The reality of augmented and virtual reality venture capital | Tim Merel Contributor
Tim Merel is managing director of Digi-Capital.
More posts by this contributor
Will Apple, Facebook or Microsoft be the future of augmented reality?
VR/AR startup valuations reach $45 billion (on paper)
AR/VR is the ne... |
| 19.04.2016 | Heard & Overheard at the ASU+GSV Summit | This post has been updated with news and observations from the second day of the conference.
“Inequality is the parent of revolution.” The quote, attributed to Aristotle, occupied one of the flurry of slides accompanying Michael Moe’s welco... |
| 24.03.2016 | Daily funding roundup - March 24, 2016 | Mesophere received $73.5M investment; Iterum Therapeutics secured $40M; Lagou completed Series C
Malaysia-based Nuren Group, a company that runs a number of women-dedicated content and e-commerce websites, raised $2 million in a Series A ro... |
| 16.03.2016 | Gaming veterans start $50M virtual reality and augmented reality fund | Two industry veterans have started a $50 million venture capital fund to invest in early-stage virtual reality, augmented reality, and mixed reality startups.
Marco DeMiroz, former chief executive of PlayFirst, and Tipatat Chennavasin, form... |
| 16.03.2016 | Gaming veterans start $50M virtual reality and augmented reality fund | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Two industry veterans have started a $50 million venture capital fund to invest in early-stage virtual reality, augmented reality, and ... |
| - | Украинскую Augmented Pixels назвали в топ-11 AR/VR-поставщиков, наряду с Apple, Google и Microsoft | Украинскую Augmented Pixels назвали в топ-11 AR/VR-поставщиков, наряду с Apple, Google и Microsoft
16 Января, 2017, 12:00
Майя Яровая
4052
В декабре компания Venture Reality Fund опубликовала исследование рынка виртуальной и дополненной реа... |
| - | Startup de Realidade Virtual recebe aporte de US$2 milhões | Realidade Virtual! Desde que cheguei em São Francisco tenho muito ouvido sobre esse tópico. Gigantes como Google, Samsung e Sony já investiram e apostaram nesse mercado. Recentemente a HBO e a Discovery também investiram na startup OTOY, es... |