Bigscreen is the most popular non-gaming VR platform in the world.
Our software enables people to work, play, and hangout in virtual worlds. Power users spend 20-30 hours each week in Bigscreen, and many users have spent more than 1,000 hours in Bigscreen since the beta launch in March 2016. Bigscreen has over 250,000 users worldwide.
Follow our development story: https://blog.bigscreenvr.com/
Our software enables people to work, play, and hangout in virtual worlds. Power users spend 20-30 hours each week in Bigscreen, and many users have spent more than 1,000 hours in Bigscreen since the beta launch in March 2016. Bigscreen has over 250,000 users worldwide.
Follow our development story: https://blog.bigscreenvr.com/
Location: United States, California, San Francisco
Employees: 11-50
Total raised: $14M
Founded date: 2014
Investors 2
| Date | Name | Website |
| - | a16z | a16z.com/ |
| 22.04.2023 | Ludlow Ven... | ludlowvent... |
Funding Rounds 2
| Date | Series | Amount | Investors |
| 10.10.2017 | Series A | $11M | - |
| 24.02.2017 | - | $3M | a16z |
Mentions in press and media 20
| Date | Title | Description |
| 13.02.2023 | Bigscreen’s new VR headset goes small | I’m not sure how high up size is on the VR scene’s current list of complaints. Truth is, there are still a lot of things standing between the technology and mainstream acceptance. Still, massive, bulky headsets are a thing worth discussing.... |
| 16.01.2022 | Лучший способ ругаться на созвоне? VR! Обзор корпоративных VR-звонилок | В моей голове каждый раз, когда кто-то рассуждает о будущем VR Источник: сделал сам, потратив больше времени, чем на статью (шутка, вроде бы) Нас в команде всего четверо. Нам нужно всего лишь раз в день слышать друг друга и иметь возможност... |
| 17.12.2021 | Работа на орбите, или VR-продуктивность в мире удалёнки | Вид из моего VR-шлема в «Орбитариуме» из Immersed Прим. редактора: оригинал текста появился в сентябре, и в рунете его уже замечали, но целиком на русский не переводили. Поскольку в тексте говорится о работе с кодом, мы решили, что на Хабре... |
| 16.12.2019 | Paramount Pictures will release classic films through Bigscreen’s social VR movie-watching platform | Bigscreen and Paramount Pictures announced a multi-year agreement to distribute classic 2D and 3D films in 10 countries through Bigscreen, the social VR movie-watching platform. In Bigscreen’s virtual world, users can customize personal ava... |
| 16.12.2019 | Paramount Pictures will release classic films through Bigscreen’s social VR movie-watching platform | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. Bigscreen and Paramount Pictures announced a multi-year agreement to distribute classic 2D and 3D films in 10 countries through Bigscre... |
| 02.06.2018 | 10 ambitious predictions for how VR/AR will shape our world | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. Last week I joined hundreds of commercial VR and AR experts in London to participate in VR World 2018. The two-day conference featured ... |
| 02.06.2018 | 10 ambitious predictions for how VR/AR will shape our world | Last week I joined hundreds of commercial VR and AR experts in London to participate in VR World 2018. The two-day conference featured sessions from industry leaders pioneering immersive technology in such fields as manufacturing, automotiv... |
| 01.05.2018 | New Bigscreen update streams your desktop to the Oculus Go | Oculus says that its new Go headset already boasts support for more than 1,000 titles out of the gate as of today. One of the most interesting of the small subset of those that I’ve taken a look at today has been the latest update for Bigsc... |
| 10.04.2018 | AR investors share insights on the industry’s 2018 trajectory | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. 2017 was a year full of surprises for the augmented reality industry. Arguably the single biggest development was the emergence of ARKi... |
| 10.04.2018 | AR investors share insights on the industry’s 2018 trajectory | 2017 was a year full of surprises for the augmented reality industry. Arguably the single biggest development was the emergence of ARKit for iOS devices and ARCore for Android devices. Digi-Capital forecasts that the install base for mobile... |
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