| Date | Title | Description |
| 01.09.2011 | Gaia Interactive opens a new genre with Monster Galaxy mobile app | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Game maker Gaia Interactive has a big following on the web and on Facebook among young folks who are fans of Japanese anime comics. Now... |
| 01.09.2011 | Gaia Interactive opens a new genre with Monster Galaxy mobile app | Game maker Gaia Interactive has a big following on the web and on Facebook among young folks who are fans of Japanese anime comics. Now it’s shooting for the triumvirate business strategy by launching a mobile version of its highly successf... |
| 23.11.2010 | Teen virtual world Gaia Online lays off 15 to 20 staffers | Gaia Online, which has created a virtual world for millions of teens and young adults, has laid off 15 to 20 of its employees in the past few days, VentureBeat has learned.
It doesn’t bode well for the virtual world category, which has had ... |
| 23.11.2010 | Teen virtual world Gaia Online lays off 15 to 20 staffers | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Gaia Online, which has created a virtual world for millions of teens and young adults, has laid off 15 to 20 of its employees in the pa... |
| 05.10.2010 | SocialShield pulls in $10M to help parents monitor kids’ social networking | SocialShield, a service designed to help parents keep their kids safe while using online social networks, announced today that it has received $10 million in a first round of institutional financing from a conglomeration of sources includin... |
| 01.09.2010 | Game Companies Should Play Fair With P2P | In the past we’ve praised game companies who adopted P2P-based solutions for the distribution of their content. Through the use of P2P, the game companies can save resources and consumers often see improved download times. However, there is... |
| 28.04.2010 | TinierMe launches Japanese-style anime virtual world | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Japanese comics known as “anime” have become popular among young Americans. And TinierMe is planning on capitalizing on that with the l... |
| 28.04.2010 | TinierMe launches Japanese-style anime virtual world | Japanese comics known as “anime” have become popular among young Americans. And TinierMe is planning on capitalizing on that with the launch of its anime-focused virtual world.
After six months of beta testing, TinierMe is formally launchin... |
| 19.08.2009 | Here comes the virtual goods bubble | As ad-based biz models lose lustre, a new monetization panacaea for digital media has emerged.
“Whereas last year all the business plans I saw said, ‘We’re ads-based,’ today, it’s ‘We’re virtual goods-based!’” says Tim Chang of Norwest Vent... |
| 22.12.2008 | Virtual world maker Gaia cuts staff by 13 percent | Gaia Interactive, a San Jose, Calif. creator of virtual world software, has laid off 13 percent of its employees (16 full-time and 20 contractors) due to unfavorable market conditions. The cuts follow an $11 million third round of funding t... |
| 15.12.2008 | Gaia Online Cuts 13% Of Staff Despite Claims Of Record Earnings | Gaia Online, a social network/virtual world hybrid that includes one of the web’s most popular forums, has laid off 36 employees, or around 20% 13% of its staff. Of those laid off, 16 were full time and 20 were contractors. From what we’ve ... |
| 10.11.2008 | Three Rings launches Whirled online games site | Banking on virtual fantasy, Three Rings is launching its Whirled virtual world and game platform today after months of beta testing.
It’s the latest casual online gaming site to let players build their own virtual rooms, create virtual good... |
| 14.07.2008 | Gaia Raises $11 Million For Its Teenage Virtual World | Gaia Online, an online world and social network aimed at teens, has raised $11 million in a Series C funding round led by Institutional Venture Partners. Since our Virtual World Roundup last summer, the site has seen impressive growth, with... |
| 08.07.2008 | Updated: Google unveils its long-awaited virtual world technology | Google is going into the virtual world business today as it unveiled “Lively by Google,” a product that lets users create highly personalized 3-D virtual rooms on the web. Users can create their own custom characters, or avatars, and intera... |
| 05.06.2008 | Social Gaming Pwns The Industry | This guest post is written by Jeremy Liew, a Managing Director at Lightspeed Venture Partners where he focuses on investments in gaming, internet and consumer enabling technology companies. Jeremy is co-producing the Social Gaming Summit ne... |
| 03.06.2008 | Mochi Media launches game-plus-ad network for web publishers | Mochi Media, the San Francisco company that offers ads that run in online casual games, and analytics services that look at game performance, is coming out with a new service. It has packaged its ads and analytics services together with its... |
| 19.05.2008 | WeeWorld launches a cutesy virtual world | Cutesy virtual worlds seem to be getting quite fashionable today — both Gaia Online or Habbo Hotel have millions of players. So it’s no surprise that we’re getting yet another new cutesy world today with WeeWorld‘s launch of a virtual world... |
| 09.05.2008 | Doko: Tween Social Networking With A Twist | Today sees the launch of Doko, a social networking game aimed at the tween market which claims to be “The World’s First Global Trading Game”. The game revolves around metal discs about the size of poker chips that are emblazoned with unique... |
| 18.04.2008 | WeeWorld’s WeeMee’s gather momentum | The Nintendo Wii may be getting a lot of attention. But the have you heard of WeeWorld and its WeeMee’s? They’re the kind of things that make you smile. Especially for teens and young adults.
A WeeMee is a virtual avatar that you can use as... |
| 08.01.2008 | Gaia Online on Bebo, and other apps that span sites and work great | Social networks like Facebook and Bebo currently limit users and third-party developers from fully exporting most user data to other sites. However, there are a number of applications that are using these company’s social networking platfor... |
| 08.01.2008 | Time Warner invests in teen virtual world Gaia Online | Update
Gaia Online, the virtual world for teens, siad media conglomerate Time Warner has invested an undisclosed amount in the company. Update: The amount was for a couple million, I’ve heard, and it was part of the previous round the compa... |
| 21.12.2007 | Bebo’s platform growing fast, worth something? | Social network Bebo has just announced that its users have installed third-party applications 4,250,409 times since the site launched its developer platform last week.
This install number is significant, as it shows Bebo users want these ap... |
| 20.06.2007 | Virtual Goods: the next big business model | This guest post is written by Susan Wu, a Principal with Charles River Ventures, where she focuses on digital media, software, and infrastructure. Susan is coproducing the Virtual Goods Summit this Friday at Stanford University – most of th... |
| 03.05.2007 | Avoiding gaffes in online news… Catering to Gen Y… Bigger than Second Life… | How not to market in online news communities
If you have an opinion, a question, or, increasingly, a product, online news communities such as Netscape, Digg and Reddit are becoming THE places to get the word out.
Get daily business news.
Th... |
| 01.05.2007 | Roundup: WSJ on sale?, 4Info’s SMS network, plankton, PropertyShark, more | Here’s the latest action:
News Corp makes $5 billion takeover bid for Dow Jones — If the bid is accepted, the owner of Fox News would own the old, gray business media icon, the Wall Street Journal. What next?
PropertyShark takes property sn... |
| 04.03.2007 | Gaia, a virtual world for young people, raises $12M | Gaia Interactive, a San Jose, CA-based virtual space “hangout” geared towards young people, has raised $12.01 million in its second round financing, according to a regulatory filing cited by PEHub. The round was led by DAG Ventures, which w... |