| Date | Title | Description |
| 12.05.2021 | IMVU will host digital fashion and NFT showcase on May 27-28 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
IMVU will host a digital fashion show and showcase for nonfungible tokens (NFTs) on May 27 to May 28. The event will feature seven emer... |
| 12.05.2021 | IMVU will host digital fashion and NFT showcase on May 27-28 | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
IMVU will host a digi... |
| 01.02.2021 | Virtual World Company IMVU Raises Over $35 Million, Relaunches As Together Labs | IMVU recently announced a strategic round of investment of more than $35 million from Structural Capital and NetEase. These are the details.
IMVU recently announced a strategic round of investment of more than $35 million from Structural Ca... |
| 25.01.2021 | IMVU, Inc. announced that it has received $35 million in funding from NetEase, Inc., Structural Capital, and other investors | IMVU, Inc. announced that it has received $35,000,000 in a round of funding on on January 25, 2021 . The transaction included participation from NetEase, Inc. (NasdaqGS:NTES), Structural Capital Management Company II, LP and other investors... |
| 25.01.2021 | Virtual social network IMVU raises $35M from China’s NetEase and others | The line between social networking and gaming is increasingly blurring, and internet incumbents are taking notice. NetEase, the second-largest gaming company in China behind Tencent, is among a group of investors who just backed IMVU, an av... |
| 28.12.2020 | IMVU: Making the coin of the realm for the metaverse | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
IMVU has been a relatively quiet and unnoticed company in the online gaming and social media worlds. But the company did something rece... |
| 28.12.2020 | IMVU: Making the coin of the realm for the metaverse | IMVU has been a relatively quiet and unnoticed company in the online gaming and social media worlds. But the company did something recently that could benefit the whole industry: It received approval from the U.S. Securities and Exchange Co... |
| 09.12.2020 | VCOIN: Real world value in the Metaverse | Presented by IMVU
This is an exciting time in the virtual space. Even before the pandemic we’ve seen the virtual worlds of games like Roblox and Fortnite start to evolve from just gaming to become burgeoning centers for social interaction a... |
| 20.05.2015 | IMVU’s virtual rooms are ready for social VR | IMVU was founded in 2004, back when virtual worlds like Second Life were the hottest thing. They’re not as hot any more, but IMVU has figured out how to survive and adapt. And now it’s getting ready for the renewed excitement about virtual ... |
| 20.05.2015 | IMVU’s virtual rooms are ready for social VR | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
IMVU was founded in 2004, back when virtual worlds like Second Life were the hottest thing. They’re not as hot any more, but IMVU has f... |
| 16.08.2013 | Building for the consumer, scaling for the enterprise | Matthew Baird is leader of Ticketfly’s technology group.
Now more than ever, consumers expect a first-rate experience for each and every purchase decision. From buying a concert ticket online to using mobile to pay for coffee in the morning... |
| 08.04.2013 | IMVU continues to retain engaged fans for its virtual chat rooms | Virtual worlds are supposedly passé. Most people passed them by and moved on to social networks like Facebook. But social entertainment site IMVU is going strong as it celebrates its ninth anniversary, and it is soon making its move to mobi... |
| 16.10.2012 | Lean Startup guru Eric Ries joins HubSpot's advisory board | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
Serial entrepreneur and startup advisor Eric Ries... |
| 16.10.2012 | Lean Startup guru Eric Ries joins HubSpot's advisory board | Serial entrepreneur and startup advisor Eric Ries has joined marketing automation leader HubSpot’s advisory board.
Ries, who cofounded IMVU and served as a venture advisor at Kleiner Perkins, pioneered the “lean startup” philosophy, which i... |
| 20.08.2012 | Now with more than 100M users, IMVU’s move from virtual world to social service a success | IMVU, an early virtual world that morphed into a social entertainment network, said today it has crossed 100 million registered users.
The world first debuted in 2004 as a site where young folks created their own 3D rooms and chatted with f... |
| 20.09.2011 | Amex plays virtual-currency-catchup by acquiring Sometrics | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
American Express (Amex) announced today it has acquired virtual currency company Sometrics, for $30 million, according to Tech Crunch.
... |
| 13.04.2011 | IMVU scores with Groupon-style buying in virtual world (exclusive) | IMVU has been selling virtual items such as clothing to its virtual world users for a long time. But the company saw some good success by taking the group-buying model from Groupon and trying it out in the first world.
The experiment shows ... |
| 16.02.2011 | Gamers are using Vivox voice chat like crazy | Vivox has figured out something good: gamers like to chat. The gamer voice chat company is announcing today that it had 45 million users in 2010, up 150 percent from 18.5 million at the end of 2009.
While voice chat companies may seem old h... |
| 16.02.2011 | Gamers are using Vivox voice chat like crazy | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Vivox has figured out something good: gamers like to chat. The gamer voice chat company is announcing today that it had 45 million user... |
| 31.12.2010 | The Year In Virtual Goods By The Numbers | Editor’s note: Guest author Ted Sorom is the CEO of Rixty, a virtual currency platform.
The global virtual goods industry put up some very impressive numbers this year. From special Easter eggs to virtual ad campaigns, virtual goods sales h... |
| 12.11.2010 | Social entertainment world IMVU expands to Europe | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Social entertainment firm IMVU is launching a big expansion in Europe today as it unveils new versions in seven languages. With IMVU, u... |
| 12.11.2010 | Social entertainment world IMVU expands to Europe | Social entertainment firm IMVU is launching a big expansion in Europe today as it unveils new versions in seven languages. With IMVU, users create their own 3D character, or avatar, and can then meet people, chat, create virtual goods and s... |
| 12.11.2010 | IMVU expands into seven new languages | Newly turned social game company expands to draw in European players
Social games are a hot commodity right now. As major players like DeNA and Zynga threaten to align and social gaming companies like Mig33 and Rocket Ninja raise serious fu... |
| 21.09.2010 | IMVU shifts from virtual world to social games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment.
In doing so, it is sw... |
| 21.09.2010 | IMVU shifts from virtual world to social games | In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment.
In doing so, it is swimming in the same stream as companies that are adapting their businesses to cash in on the hot social ga... |
| 30.04.2010 | IMVU's Virtual Cash Cow: Doubling Revenues, Focused On Gaming (Video) | Just three years ago, IMVU was burning cash at a rate of half a million per month and still not profitable. The 3D virtual world, where souped-up avatars run amok, was gaining users but not on a path to sustainability.
Fast forward to 2010,... |
| 24.04.2010 | IMVU Hits $40 Million Annual Revenue Run Rate | Yesterday at the Startup Lessons Learned conference in San Francisco, Brett Durrett, James Birchler and Timothy Fitz from avatar-based social network and 3D virtual world IMVU took the stage and talked about scaling startups (worth your tim... |
| 12.04.2010 | Act Fast to Win Two Cool Business Contests | April 12, 2010 min read
Opinions expressed by Entrepreneur contributors are their own. A couple of intriguing contests for hot startups close their application process at the end of the day Monday, April 12 -- so act fast to get your compan... |
| 13.01.2010 | Built For Speed: Turn Your Startup Into A Lean, Mean Iterating Machine | Entrepreneur Eric Ries, who previously co-founded the 3D avatar-based chat client IMVU, is also widely credited with coining the phrase “lean startup” in 2008. Ries recently gathered as many resources as he could muster for lean startups an... |
| 15.12.2009 | IMVU and myYearbook set up virtual currency exchange | Two successful online sites are getting together to encourage their users to adopt the other’s services. IMVU and myYearbook are setting up a virtual currency exchange so that users from either service can exchange currency between the site... |
| 15.12.2009 | IMVU and myYearbook set up virtual currency exchange | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
Two successful online sites are getting together ... |
| 02.10.2009 | IMVU, the 3-D avatar chat room company, hits $25M in revenue | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
IMVU has been fairly quiet about its success in virtual chat rooms, where people can create their own dressed-up 3-D characters and soc... |
| 02.10.2009 | IMVU, the 3-D avatar chat room company, hits $25M in revenue | IMVU has been fairly quiet about its success in virtual chat rooms, where people can create their own dressed-up 3-D characters and socialize in graphically beautiful settings. But today it’s starting to trumpet loudly that it has establish... |
| 22.07.2009 | The ABCs of interviews (and the DEFs) | To grow a successful company, you have to be able to find, attract and develop great people. Finding candidates is hard. Figuring out who’s good is even harder. And hardest of all is convincing someone to enlist. The most important tool in ... |
| 25.06.2009 | Pivot, don't jump to a new vision | Place one foot in the past, and place another in a new possible future
In a lean startup, instead of being organized around traditional functional departments, we use a cross-functional problem team and solution team. Each has its own itera... |
| 16.06.2009 | Why continuous deployment? | It encourages learning and teams that deploy it get faster over time
Of all the tactics I have advocated as part of the lean startup, none has provoked as many extreme reactions as continuous deployment, a process that allows companies to r... |
| 11.06.2009 | Overview Of The Japanese Web And An Interview With the CEO Of Japan's Biggest Social Network Mixi (GeeksOnAPlane In Tokyo) | The second day of the Geeks on a Plane geeky spree in Japan was completely filled with (mostly) insightful presentations, panels and pitches from newly launched Japanese start-ups (here is an overview of day one). The Startonomics Tokyo eve... |
| 09.06.2009 | Offerpal Media to help IMVU cash in on its virtual chat rooms | Offerpal Media is going to help IMVU, a 3-D virtual chat room company, cash in on its 35 million registered users as part of a partnership being announced today.
Palo Alto, Calif.-based IMVU lets users create avatars, or virtual characters,... |
| 19.05.2009 | Fear is the mind-killer | Fear-reduction strategy: Reduce consequences; fear early, fear often
Fear is an emotion that slows teams down. It makes us more cautious. It makes us over-invest in prevention. It makes us less willing to trust, to communicate openly, and -... |
| 25.03.2009 | The metrics and levers of engagement | Get customers to see your service as the No. 1 source for a given category
I'll be presenting a talk at the Facebook Developer Garage SF Wednesday evening. You can learn more about the event here. It's hosted by Kontagent and sponsored by I... |
| 10.03.2009 | Employees should be masters of their time | This startup rule requires radical transparency, but results in alignment in thinking
Every startup should have a culture of learning. That's easy to write, and I forgive anyone out there who thinks that is too much of a platitude to any me... |
| 22.01.2009 | Recession not affecting IMVU's virtual world | IMVU raises $10 million
People are flocking to virtual worlds to experience everyday interactions and conversations. Perhaps it's the ease of not having to actually see and meet real people in person, or perhaps it's the fact that you don't... |
| 23.12.2008 | Engagement loops: Beyond viral | In pursuit of understanding metrics, mechanics, and levers of engagement
There's a great and growing corpus of writing about viral loops, the step-by-step optimizations you can use to encourage maximum growth of online products by having cu... |
| 20.11.2008 | Recession hitting virtual worlds | Google's Lively closing its virtual doors
Google plans to close the virtual doors of Lively, its short-lived virtual world application, where users could chat and interact with somewhat customized avatars.
"Despite all the virtual high... |
| 12.11.2008 | How to use AdWords to gauge demand | Using fake AdWords campaigns is a must-do if you want to build an online service
If you want to build an online service, and you don't test it with a fake AdWords campaign ahead of time, you're crazy. That's the conclusion I've come to afte... |
| 10.11.2008 | Three Rings launches Whirled online games site | Banking on virtual fantasy, Three Rings is launching its Whirled virtual world and game platform today after months of beta testing.
It’s the latest casual online gaming site to let players build their own virtual rooms, create virtual good... |
| 10.11.2008 | IMVU Gets Pretty Racey With Those Ads | Thanks to reader tips we’ve had a chance to see IMVU’s racey new animated banner ads showing two women kissing as they fall downwards horizontally. The ad includes the message “live the lifestyle you’ve always dreamed of.” I signed up immed... |
| 03.11.2008 | John Doerr: Everyone should be selling | From engineers to receptionists - take up the 'honorable' profession of selling
I just saw video of John Doerr's talk yesterday at VentureBeat’s “How to manage your start-up in the downturn” roundtable event. The tips are based on advice JD... |
| 08.07.2008 | Updated: Google unveils its long-awaited virtual world technology | Google is going into the virtual world business today as it unveiled “Lively by Google,” a product that lets users create highly personalized 3-D virtual rooms on the web. Users can create their own custom characters, or avatars, and intera... |
| 24.06.2008 | 3-D chat room company IMVU hits 20 million members | Chat room site IMVU has been quiet for four years. But the company is announcing today that it has more than 20 million members in its online community where people can use 3-D avatars, or virtual characters, to meet in rooms and trade virt... |
| 05.06.2008 | Social Gaming Pwns The Industry | This guest post is written by Jeremy Liew, a Managing Director at Lightspeed Venture Partners where he focuses on investments in gaming, internet and consumer enabling technology companies. Jeremy is co-producing the Social Gaming Summit ne... |
| 21.05.2008 | SmallWorlds Brings a Third Dimension to Web 2.0 | Meet SmallWorlds, a free browser-based 3D virtual world that integrates YouTube, Flickr, and a number of other Web 2.0 services. The site is aimed at the teen and adult markets, and is designed to be more casual than Second Life. SmallWorld... |
| 01.08.2007 | Disney buys Club Penguin in $700 million deal — virtual worlds have arrived? | Club Penguin, a virtual world for kids, has been bought by the Walt Disney Company. The deal is valued at $700 million: $350 million in cash now, and another $350 million if performance targets are met through 2009.
The company, based in re... |
| 26.07.2007 | Meebo, Google and IMVU fastest growing instant messenging services | Meebo, an instant messaging service, has grown 354 percent between now and ten months ago, according to Nielsen (pdf). Perhaps this is no surprise, considering the range of viral products it has been releasing, such as its embeddable chat r... |
| 14.06.2007 | HeyCosmo mixes video conferencing, Texas Hold ‘Em | Social networking, chat, content sharing, and casual games — we’ve seen them all.
But Mountain View, Calif.’s HeyCosmo combines these elements, throws in live webcam streaming and ends up with something new.
The site makes it easy for group... |
| 04.04.2006 | Meez — port your virtual self | We thought this item about Meez was April Fool’s joke when we first saw it on Om Malik’s site, but turns out it is not.
Here is a Forbes story about Meez, which is yet another site that lets you play around with customized avatars so that y... |
| 28.02.2006 | The youth beat goes on — Phonebites and IMVU score funding | Phonebites, the San Francisco start-up that sells “bites” for audio clips which mobile phone users can download and then play during phone calls, has raised $7 million in a second round of funding led by Mayfield.
The company’s announcement... |