| Date | Title | Description |
| 15.02.2013 | 4 payment trends that will shape the future of game development | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Jennifer Schulz is the global head of commerce at Visa.
Nearly one in 10 Americans has purchased a digital good in the past year. Today... |
| 15.02.2013 | 4 payment trends that will shape the future of game development | Jennifer Schulz is the global head of commerce at Visa.
Nearly one in 10 Americans has purchased a digital good in the past year. Today’s gamers have an unprecedented range of platforms, payment options and preferences to choose from, and t... |
| 24.08.2012 | Selling digital goods is a science — here are 5 tips for getting it right | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Designing a revenue model based on digital goods might seem straightforward. Create a compelling product, give users a way to buy incre... |
| 29.02.2012 | Study: U.S. Consumer Spending On Virtual Goods Grew To $2.3 Billion In 2011 | It’s not exactly a secret that gaming has found new life on the web, social and mobile platforms. Of course, with it, especially the rise in free-to-play gaming, developers need to find ways to monetize their apps, or their browser-based ga... |
| 29.02.2012 | Study: Gamers are gaga for virtual goods | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Consumer spending on virtual goods has doubled since 2009, according to a survey by Visa’s PlaySpan digital monetization division. And ... |
| 04.08.2011 | PlaySpan Says Gamers Are Buying More Virtual Goods, But Can We Trust the Data? [Updated] | Today, PlaySpan, a subsidiary of Visa whose UltimatePay product provides global in-app payments for Facebook Credits and other gaming platforms, released a demographic breakdown of U.S. gamers who purchase virtual goods. The study finds tha... |
| 24.02.2011 | Latin American virtual goods business to hit $517M in 2012 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Latin America’s virtual goods market is expected to grow to $517 million in revenues by 2012, according to a market study by SuperData ... |
| 24.02.2011 | Latin American virtual goods business to hit $517M in 2012 | Latin America’s virtual goods market is expected to grow to $517 million in revenues by 2012, according to a market study by SuperData Research and PlaySpan.
The fastest-growing market in the region is Brazil, which had $165 million in virt... |
| 09.02.2011 | Visa Buys Virtual Goods Monetization Platform PlaySpan For $190 Million In Cash | PlaySpan, a virtual goods monetization platform, has been acquired by Visa. According to the release, Visa will pay $190 million in cash for the company, plus additional payouts for performance milestones. The deal comes nearly a year after... |
| 09.02.2011 | Visa Buys PlaySpan for $190M | Share Share on Facebook Share on Twitter LinkedIn Email Reprints
Santa Clara, CA-based PlaySpan, creator of a widely used payment platform for digital goods in online and mobile games and social networks, will be acquired by credit card gia... |
| 08.02.2011 | Visa adds to mobile commerce capabilities with acquisition of PaySpan | San Francisco-based credit card giant Visa Inc. announcedit will be acquiring PlaySpan Inc., a mobile payment company that enables the purchase of digital goods in the online space. The transaction will cost Visa approximately $190 million ... |
| 01.12.2010 | Virtual goods and prepaid game card sales show steep rise on Black Friday (exclusive) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Sales of virtual goods and prepaid game cards grew steeply on Black Friday and the Thanksgiving weekend compared to a year ago. That me... |
| 01.12.2010 | Virtual goods and prepaid game card sales show steep rise on Black Friday (exclusive) | Sales of virtual goods and prepaid game cards grew steeply on Black Friday and the Thanksgiving weekend compared to a year ago. That means that online gamers are increasingly embracing opportunities to spend their real money on virtual good... |
| 22.11.2010 | PlaySpan expands its pay-per-view video marketplace with anime titles (exclusive) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
In recent months, PlaySpan has built a video marketplace where users can browse through video samples and then pay for a complete show ... |
| 22.11.2010 | PlaySpan expands its pay-per-view video marketplace with anime titles (exclusive) | In recent months, PlaySpan has built a video marketplace where users can browse through video samples and then pay for a complete show if they decided they like it. Today, the company is adding a fifth major source of videos for the market ... |
| 11.11.2010 | PlaySpan's Ultimate Pay Brings In-App Mobile Payments To Android Devices | On the heels of announcing a payments partnership with Facebook, PlaySpan is making another announcement regarding the startup’s UltimatePay payments product. PlaySpan is launching UltimatePay Mobile, a virtual currency and micropayments mo... |
| 13.10.2010 | Facebook Taps PlaySpan's UltimatePay To Offer 20 More Ways To Pay For Credits | PlaySpan has been on a tear recently, striking partnerships with a number of gaming and media companies, including Ubisoft, Sanrio and others. And today, the company is getting another vote of confidence—from Facebook. The social network wi... |
| 06.10.2010 | Ubisoft Taps Playspan To Power Virtual Goods Platform | PlaySpan has just inked a deal to power a virtual goods monetization platform for video game giant Ubisoft, adding to a number of high-profile deals with game developers and media companies.
PlaySpan powers virtual goods marketplaces across... |
| 19.08.2010 | Payment platform PlaySpan raises $18 million | Vodafone Ventures, Softbank Bodhi Fund and existing investors back virtual goods player
The market to process the billions of virtual goods purchases on social networks, social games and virtual worlds is heating up.
PlaySpan, a monetizatio... |
| 19.08.2010 | PlaySpan raises $18M from Vodafone and SoftBank for virtual goods platform | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Someday, it may be better to be in the virtual goods business than the real goods business. PlaySpan is demonstrating that as it announ... |
| 19.08.2010 | PlaySpan Raises $18 Million For Virtual Goods Marketplace; Will Expand To Europe And Asia | Virtual goods marketplace platform Playspan has raised $18 million in Series C funding led by Vodafone Ventures and Softbank Bodhi Fund, with existing investors Menlo Ventures, Novel TMT Ventures, STIC, and others participating in the round... |
| 19.08.2010 | PlaySpan Raises $18M in Series C Funding | PlaySpan, Inc., a Santa Clara, CA-based provider of digital goods, micro-transaction and global payment platforms, raised $18m in Series C funding.
The round, which was led by Vodafone Ventures and Softbank Bodhi Fund, with participation fr... |
| 19.08.2010 | PlaySpan raises $18M from Vodafone and SoftBank for virtual goods platform | Someday, it may be better to be in the virtual goods business than the real goods business. PlaySpan is demonstrating that as it announces today that it has raised $18 million from Vodafone and SoftBank for its virtual good and monetization... |
| 21.07.2010 | About 75 percent of online game fans have bought virtual goods, survey finds | Three of out of every four online game fans have bought a virtual good using real money, according to a survey released today by virtual goods company PlaySpan and market researcher VGMarket.
About 64 percent of users have made at least one... |
| 09.07.2010 | PlaySpan Brings Pay-Per-View Micropayments To Online Video Marketplace | Micropayments startup PlaySpan has primarily focused on powering transactions for virtual goods, but today the startup is moving onto videos. PlaySpan is launching its PriceYourVideo Platform which essentially allows video producers to sell... |
| 09.07.2010 | Virtual goods firm PlaySpan expands into making money via video micropayments | Now that micropayments have made a big splash in video games, where gamers have shown they’re willing to buy items such as weapons for a small chunk of change, virtual goods firm PlaySpan is enabling micropayments for pay-per-view videos. I... |
| 10.02.2010 | PlaySpan makes virtual goods gains with FooPets game | PlaySpan scored a deal to provide virtual goods and global payment solutions for FooMojo’s FooPets.com virtual pets game.
Santa Clara, Calif.-based PlaySpan will help FooPets.com, which has more than 5 million registered members, process vi... |
| 10.02.2010 | PlaySpan makes virtual goods gains with FooPets game | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
PlaySpan scored a deal to provide virtual goods and global payment solutions for FooMojo’s FooPets.com virtual pets game.
Santa Clara, ... |
| 09.02.2010 | Zeus Research and STi let you use phone cards to buy virtual goods | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
STi Prepaid has created a huge empire with prepaid phone cards, selling over 200 million cards a year in 200,000 stores.
In a smart mov... |
| 09.02.2010 | Zeus Research and STi let you use phone cards to buy virtual goods | STi Prepaid has created a huge empire with prepaid phone cards, selling over 200 million cards a year in 200,000 stores.
In a smart move, Zeus Research is teaming up with STi to create a way to use those cards to pay for virtual goods insid... |
| 28.10.2009 | More gamers are selling virtual goods | A new survey shows that not only are game players buying virtual goods, they’re also selling them in large numbers.
About 31 percent of the people who have bought virtual goods have also sold them. That means that virtual currency is gainin... |
| 11.09.2009 | The most popular digital goods are virtual money, weapons and gifts | People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer online games. The No. 1 thing they buy is virtual money. Other top items include virtual weapons and gift... |
| 11.09.2009 | The most popular digital goods are virtual money, weapons and gifts | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer ... |
| 24.08.2009 | Virtual marketplace LiveGamer catches TwoFish | Acquisition will streamline marketplace set-up for publishers and solidify LiveGamer's dominance.
In an attempt to corner the booming in-game virtual goods economy, LiveGamer, which lets players buy and trade in-game virtual goods, has acqu... |
| 03.08.2009 | PlaySpan says there are 50 ways to pay for your lover’s virtual flowers | Buying your love a virtual rose is a happening thing to do these days on social networks such as Facebook. And now there are 50 ways for you to pay for it.
PlaySpan is launching today its Ultimate Payment Wall. It’s a web page that offers l... |
| 03.08.2009 | PlaySpan says there are 50 ways to pay for your lover’s virtual flowers | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Buying your love a virtual rose is a happening thing to do these days on social networks such as Facebook. And now there are 50 ways fo... |
| 29.07.2009 | Social game companies light the way for old-guard casual game makers | [This is part two of a two-part story on how new platforms and social game companies are changing the casual gaming market. See the first part here.]
Attendees at the Casual Connect conference in Seattle last week were envious of how the so... |
| 29.07.2009 | Social game companies light the way for old-guard casual game makers | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
[This is part two of a two-part story on how new platforms and social game companies are changing the casual gaming market. See the fir... |
| 12.05.2009 | Zeevex Debuts Virtual Currency For Online Games | Come July, Atlanta-based Zeevex is going to start selling its Xtreme Online Game Card in more than 20,000 brick-and-mortar retailers in the U.S. thanks to a distribution partnership with InComm, providing a way for gamers to buy virtual cur... |
| 14.04.2009 | In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan | San Francisco-based hi5, which operates the third largest social networking service in the world, is announcing a partnership with PlaySpan today in an effort to get more revenue out of its 60+ million members. PlaySpan, famously founded by... |
| 25.11.2008 | PlaySpan Raises $16.8 Million For Virtual-Goods Marketplace | Who says raising money is hard these days? PlaySpan makes it look like child’s play. The startup, which was literally founded by a 5th grader, just raised $16.8 million in a series B round from existing investors Easton Capital Group, Menlo... |
| 17.12.2007 | Monday Fundings: Live Gamer Raises $24 Million, Streamezzo Raises $22 million | Two decent-sized fundings were announced today. Paris-based Streamezzo raised $22 million in a C round led by a Kuwaiti investment group, NTEC. That brings the total capital put into the firm, which sells technology for mobile-TV and rich-m... |
| 19.09.2007 | 6th Grader Builds Company on Earnings from MMORPG Sales | This isn’t quite our forte, but it’s insane nonetheless. Arjun Mehta, a 6th-grader in Silicon Valley is creating a company called PlaySpan for buying and selling virtual goods. Fair enough. A little website hosted on Dad’s server in the bas... |
| 19.09.2007 | PlaySpan, run 12-year-old founder, gets $6.5M in venture capital | [Updated: The father, Karl, has responded to an inquiry. We’ve updated below. See comments too.]
A Silicon Valley company co-founded by a 12-year-old has just raised $6.5 million in venture capital.
PlaySpan, based in Santa Clara, Calif. sa... |
| 19.09.2007 | PlaySpan Takes $6.5m Series A, Founder In Grade 6 | Virtual world goods seller PlaySpan has received $6.5 million Series A in a round led by Easton Capital, Menlo Ventures, STIC and Novel TMT Ventures.
PlaySpan hasn’t launched yet, but is promising a product that will attempt to be an offici... |